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Conversa com alunos de Design sobre varios topics: - Design na UFPE - Estórias da China - Vida do Brasileiro no Exterior - Design em Times Distribuídos - Pesquisa em Creatividade em Ambientes Distribuídos
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por Itamar Medeiros @designative http://www.linkedin.com/in/designative
Voltando às Origens
Outline § Design na UFPE
§ Estórias da China
§ Vida do Brasileiro no Exterior
§ Design em Times Distribuídos
§ Pesquisa em Creatividade em Ambientes Distribuídos
Voltando às Origens
{ Voltando às Origens }
You are at: Introdução » Outline
Design na UPFE
Turma de PV97.01 Desenho Industrial, Programação Visual Departamento de Teoria da Arte
{ Voltando às Origens }
You are at: Introdução » Design na UFPE
Estórias da China
{ Voltando às Origens }
You are at: Introdução » Estórias da China
Coordenador do Departamento de Comunicação Visual da Ra!es Design Institute (Xangai) da DongHua University 2005 – 2007 Gerente de Experiência do Usuário da Autodesk 2007-2012 Coordenador Local da Interaction Design Association (IxDA) em Xangai 2007-2012
7 anos years na China (entre 2005 e 2012) Sem Título, Nanjing Road, 2007
7 anos years na China (entre 2005 e 2012) Sem Título, Nanjing Road, 2008
7 anos na China (entre 2005 e 2012) com minha esposa, Fabiane Medeiros, I., (2010), Shanghai Walking Tours: The Bund, retrieved 25 October 2011 from http://www."ickr.com/photos/china-designative/5061198577/in/photostream/
Novo membro da Família: Caleb Peng Medeiros (2011)
Crônicas do Design, Tecnologia e Cultura Medeiros, I., (2006-2013), { design@tive } Thoughts on Design, Technology and Culture, retrieved 18 September 2012 from http://designative.info
Medeiros, I. (2010), Chinglish: Toilet Seats in China are “for weak only” in { design@tive } thoughts on Design, Technology & Culture, retrieved September 1st , 2011 from http://designative.info/2010/04/05/chinglish-toilet-seats-in-china-are-for-weak-only/
Medeiros, I. (2009), Living in China: Shanghai’s Pajamas Sightings in { design@tive } thoughts on Design, Technology & Culture, retrieved September 1st , 2011 from http://designative.info/2010/03/25/living-in-china-shanghais-pajamas-sightings/
Medeiros, I. (2012), Visual Communication in China: “A Single Act of Carelessness Leads to the Eternal Loss of Beauty” in { design@tive } thoughts on Design, Technology & Culture, retrieved May 13th, 2013 from http://designative.info/2011/01/01/visual-communication-in-china-a-single-act-of-carelessness-leads-to-the-eternal-loss-of-beauty/
Medeiros, I. (2012), Chinglish: “Take Away Me”? in { design@tive } thoughts on Design, Technology & Culture, retrieved May 13th, 2013 from http://designative.info/2010/07/14/chinglish-take-away-me/
Medeiros, I. (2012), Chinglish: “Month Also Know Communications”? In { design@tive } thoughts on Design, Technology & Culture, retrieved May 15th, 2013 from http://designative.info/2012/04/16/chinglish-month-also-know-communications/
Medeiros, I. (2012), Visual Communication in China: “a time sex thing” in { design@tive } thoughts on Design, Technology & Culture, retrieved May 15th, 2013 from http://designative.info/2011/01/25/visual-communication-in-china-a-time-sex-thing/
Medeiros, I. (2012), Visual Communication in China: “Visitors, this way”? in { design@tive } thoughts on Design, Technology & Culture, retrieved May 15th, 2013 from http://designative.info/2010/05/10/visual-communication-in-china-visitors-this-way/
Medeiros, I. (2012), Visual Communication in China: “Push the Button to call for assistance of creepy tentacles” in { design@tive } thoughts on Design, Technology & Culture, retrieved May 15th, 2013 from http://designative.info/2010/05/17/visual-communication-in-china-push-the-button-to-call-for-assistance-of-creepy-tentacles/
Medeiros, I. (2012), Visual Communication in China: “This is a no-car bomb area”! In { design@tive } thoughts on Design, Technology & Culture, retrieved May 15th, 2013 from http://designative.info/2010/04/24/visual-communication-in-china-this-is-a-no-car-bomb-area/
Medeiros, I. (2012), Advertising in China: “Can’t Touch This”! In { design@tive } thoughts on Design, Technology & Culture, retrieved May 15th, 2013 from http://designative.info/2010/05/31/advertising-in-china-cant-touch-this/
Medeiros, I. (2012), Only in China: High-tech Sandwich Men in { design@tive } thoughts on Design, Technology & Culture, retrieved May 15th, 2013 from http://designative.info/2008/12/17/only-in-china-high-tech-sandwich-men/
Estórias da China
{ Voltando às Origens }
You are at: Introdução » Estórias da China
Coordenador do Departamento de Comunicação Visual da Ra!es Design Institute (Xangai) da DongHua University 2005 – 2007 Gerente de Experiência do Usuário da Autodesk 2007-2012 Coordenador Local da Interaction Design Association (IxDA) em Xangai 2007-2012
Coordenador Local da Interaction Design Association (ixDA) em Xanghai IxDA, (2010), Facilitating Local Gathering for the Interaction Design Association (IxDA) in Shanghai in An evening of conversation about Design, Interaction, Work and Life with Marc Rettig, retrieved 25 October 2011 from http://www.ixda.org/local/event/25395
Estórias da China
{ Voltando às Origens }
You are at: Introdução » Estórias da China
Coordenador do Departamento de Comunicação Visual da Ra!es Design Institute (Xangai) da DongHua University 2005 – 2007 Gerente de Experiência do Usuário da Autodesk 2007-2012 Coordenador Local da Interaction Design Association (IxDA) em Xangai 2007-2012
Dubberly, H. (2005), “how do you design?” retrieved on June 1st, 2010 http://www.dubberly.com/articles/how-do-you-design.html
Dubberly, H. (2005), “how do you design?” retrieved on June 1st, 2010 http://www.dubberly.com/articles/how-do-you-design.html
Dubberly, H. (2005), “how do you design?” retrieved on June 1st, 2010 http://www.dubberly.com/articles/how-do-you-design.html
Dubberly, H. (2005), “how do you design?” retrieved on June 1st, 2010 http://www.dubberly.com/articles/how-do-you-design.html
Dubberly, H. (2005), “how do you design?” retrieved on June 1st, 2010 http://www.dubberly.com/articles/how-do-you-design.html
Dubberly, H. (2005), “how do you design?” retrieved on June 1st, 2010 http://www.dubberly.com/articles/how-do-you-design.html
Clark Publishing. (2011), “Add Some Bunch to Your Playbook” retrieved on July 21st, 2011 http://www.gridironstrategies.com/articles.php?id=85
Processos Cria+vos Facilitando a criação de novos
artefatos, ferramentas, produtos ou serviços
Criando Experiências Tornando o uso de novos artefatos, ferramentas, produtos ou serviços mais eficientes, fáceis de aprender, com mais sa9sfação
Coleta Aprender com experiências previas Relação Consultar colegas e/ou mentores
Criação Explorar, compor, e
avaliar soluções possíveis
Doação Disseminar Resultados
Shneiderman, B. (February 1999), Creating Creativity for Everyone: User Interfaces for Supporting Innovation, ACM Transactions on Computer-Human Interaction 7, 1 (March 2000), 114-138.
Coleta Aprender com experiências previas Relação Consultar colegas e/ou mentores
Criação Explorar, compor, e
avaliar soluções possíveis
Doação Disseminar Resultados
Shneiderman, B. (February 1999), Creating Creativity for Everyone: User Interfaces for Supporting Innovation, ACM Transactions on Computer-Human Interaction 7, 1 (March 2000), 114-138.
Spencer, Donna. Card Sorting: Designing Usable Categories. 2009. New York: Rosenfeld Media.
Young, Indi. 2008. A#nity Diagrams in “Mental Models: Aligning Design Strategy with Human Behavior” . New York: Rosenfeld Media.
Wiegers, K.E., 2006. System Boundary Diagram in “ More About Software Requirements: Thorny Issues and Practical Advice” . p 138-140. Redmond: Microsoft Press.
Rosenfeld, Louis. 2011. Search Analy9cs for your Site. New York: Rosenfeld Media
Medeiros, I. (2012), Personas & Scenarios, retrieved 25 September 2012 from http://designative.info/project/personas-scenarios/
Medeiros, I. (2012),Swimlane Diagrams in Data Visualization, retrieved 25 September 2012 from http://designative.info/project/data-visualization/#Swimlane_Diagrams
Medeiros, I. (2012),Command Clustering Analysis in Data Visualization, retrieved 25 September 2012 from http://designative.info/project/data-visualization/#Command_Clustering_Analysis
Medeiros, I. (2012),Insight Matrix in Data Visualization, retrieved 25 September 2012 from http://designative.info/project/data-visualization/#Insight_Matrix
Coleta Aprender com experiências previas Relação Consultar colegas e/ou mentores
Criação Explorar, compor, e
avaliar soluções possíveis
Doação Disseminar Resultados
Shneiderman, B. (February 1999), Creating Creativity for Everyone: User Interfaces for Supporting Innovation, ACM Transactions on Computer-Human Interaction 7, 1 (March 2000), 114-138.
Autodesk, Inc. (2012), Sketchbook Pro for iPad, San Rafael California.
Apple, Inc. (2012), iMovie for iOS, Cupertino California.
Adobe, Inc. (2012), Adobe Creative Cloud, San Rose California.
Toca Boca (2012), Toca Band for iOS, Stockholm Sweden.
Toca Boca (2012), Toca Hair Salon for iOS, Stockholm Sweden.
Coleta Aprender com experiências previas Relação Consultar colegas e/ou mentores
Criação Explorar, compor, e
avaliar soluções possíveis
Doação Disseminar Resultados
Shneiderman, B. (February 1999), Creating Creativity for Everyone: User Interfaces for Supporting Innovation, ACM Transactions on Computer-Human Interaction 7, 1 (March 2000), 114-138.
Medeiros, I. (2012), Use Case Documents, retrieved 25 September 2012 from http://designative.info/project/use-case-documents/
Brian Solis and JESS3., (2010), Conversation Prism, retrieved August 1st, 2011, http://www.theconversationprism.com/
Zynga, Inc. (2012), Draw Something Free, iOS, San Francisco California.
Zynga, Inc. (2012), Draw Something Free, iOS, San Francisco California.
Automattic Inc, (2011), Online survey software - conduct your customer surveys and polls with Polldaddy, retrieved 25 September 2012 from http://polldaddy.com/
ConceptShare, Inc. (2011), Online Collaboration Software for Creative Teams | ConceptShare, retrieved 25 September 2012 from http://www.conceptshare.com/
Kickstarter, Inc. (2011), Kickstarter, retrieved 25 September 2012 from http://www.kickstarter.com/
Coleta Aprender com experiências previas Relação Consultar colegas e/ou mentores
Criação Explorar, compor, e
avaliar soluções possíveis
Doação Disseminar Resultados
Shneiderman, B. (February 1999), Creating Creativity for Everyone: User Interfaces for Supporting Innovation, ACM Transactions on Computer-Human Interaction 7, 1 (March 2000), 114-138.
Creative Commons .org (2012), Creative Commons, retrieved 25 September 2012 from http://creativecommons.org/
Autodesk Inc, (2012), Discover Autodesk PLM 360, retrieved 25 September 2012 from http://www.autodeskplm360.com/discover/
Trabalhando no Exterior
Na prática, a maioria das empresas é organizada de forma bem complexa, composta de times distribuídos
{ Voltando às Origens }
You are at: Introdução » Trabalhando no Exterior
Autodesk Inc, (2012), OnliDiscover Autodesk PLM 360, retrieved 25 September 2012 from http://www.autodeskplm360.com/discover/
Medeiros, I. (2012),Collaborative vs. Distributed Design in Distinction Award in MA Design Practice, retrieved 25 September 2012 from http://designative.info/project/distinction-award-in-the-ma-design-practice/
Autodesk Inc, (2012), OnliDiscover Autodesk PLM 360, retrieved 25 September 2012 from http://www.autodeskplm360.com/discover/
Medeiros, I. (2012), Managing Multiple Perspectives in Distinction Award in MA Design Practice, retrieved 25 September 2012 from http://designative.info/project/distinction-award-in-the-ma-design-practice/
Medeiros, I. (2012), Managing Task Interdependencies in Distinction Award in MA Design Practice, retrieved 25 September 2012 from http://designative.info/project/distinction-award-in-the-ma-design-practice/
Medeiros, I. (2012),Combining Frameworks in Distinction Award in MA Design Practice, retrieved 25 September 2012 from http://designative.info/project/distinction-award-in-the-ma-design-practice/#Combining_Frameworks
Coleta Aprender com experiências previas Relação Consultar colegas e/ou mentores
Criação Explorar, compor, e
avaliar soluções possíveis
Doação Disseminar Resultados
Shneiderman, B. (February 1999), Creating Creativity for Everyone: User Interfaces for Supporting Innovation, ACM Transactions on Computer-Human Interaction 7, 1 (March 2000), 114-138.
Coleta Aprender com experiências previas Relação Consultar colegas e/ou mentores
Criação Explorar, compor, e
avaliar soluções possíveis
Doação Disseminar Resultados
Shneiderman, B. (February 1999), Creating Creativity for Everyone: User Interfaces for Supporting Innovation, ACM Transactions on Computer-Human Interaction 7, 1 (March 2000), 114-138.
Criatividade em Ambientes Distribuídos
{ Voltando às Origens }
You are at: Introdução » Criatividade em Ambientes Distribuídos
Coordenador do Departamento de Comunicação Visual da Ra!es Design Institute (Xangai) da DongHua University 2005 – 2007 Gerente de Experiência do Usuário da Autodesk 2007-2012 Coordenador Local da Interaction Design Association (IxDA) em Xangai 2007-2012
create
prototyping
brainstorming
wireframing
mockups
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critical thinking
lateral thinking
six thinking hats
problem decomposition
problem reframing
incubation
Five W's
Brain Writing
Usability Studies
Focus Groups
web/desktop/mobile analytics
data mining
customer feedback
contextual inquiry studies
card sorting
information gathering and research
surveys
collect
ideation / exploration
relate
developing shared memories / meaning
storytelling
facilitating decision making
presentations
tracing back decisions
design concepts
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communication of data/information/knowledge
design reviews
customer journey maps
Visualizing Data / Processes
clustering Analysis
insight matrixes
system boundaries diagrams
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SWOT analysis
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mental models
work models
artifact models
personas
scenarios
UXI matrix
donate
disseminating results
Medeiros, I. (2012), Lenses and Variables in Philosophy, { design@tive } information design: thoughts on design, technology and culture, retrieved on May 16th, 2013 from http://designative.info/about/philosophy/
Medeiros, I. (2012), Lenses and Variables in Philosophy, { design@tive } information design: thoughts on design, technology and culture, retrieved on May 16th, 2013 from http://designative.info/about/philosophy/
Medeiros, I. (2012), Lenses and Variables in Philosophy, { design@tive } information design: thoughts on design, technology and culture, retrieved on May 16th, 2013 from http://designative.info/about/philosophy/
Medeiros, I. (2012), Lenses and Variables in Philosophy, { design@tive } information design: thoughts on design, technology and culture, retrieved on May 16th, 2013 from http://designative.info/about/philosophy/
Medeiros, I. (2012), The Awards in Distinction Award in the MA Design Practice, { design@tive } information design: thoughts on design, technology and culture, retrieved on May 16th, 2013 from http://designative.info/project/distinction-award-in-the-ma-design-practice/#The_Award
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