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Por que (não) Lua? Fabio Mascarenhas http://www.dcc.ufrj.br/~fabiom

Por que (não) Lua? - Esquenta do Hackathon CAF FIESP 2015

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  1. 1. Por que (no) Lua? Fabio Mascarenhas http://www.dcc.ufrj.br/~fabiom
  2. 2. Quem sou eu? 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 Hoje
  3. 3. Uma Questo de Geografia
  4. 4. Newsgroups: comp.compilers,comp.lang.misc,comp.programming,comp.lang.c From: [email protected] (Luiz H de Figueiredo) Organization: Computer Systems Group, University of Waterloo Keywords: tools, available Date: Fri, 8 Jul 1994 11:51:45 GMT This is the first public release of Lua. * What is Lua? Lua is a simple, yet powerful, language for extending applications. Lua has been developed by TeCGraf, the Computer Graphics Technology Group of PUC-Rio, the Catholic University of Rio de Janeiro, Brazil. Dozens of industrial products developed by TeCGraf use Lua. [] Ol Mundo
  5. 5. Paciente Zero From: Bret Mogilefsky To: "'[email protected]'" Subject: LUA rocks! Question, too. Date: Thu, 9 Jan 1997 13:21:41 -0800 Hi there... After reading the Dr. Dobbs article on Lua I was very eager to check it out, and so far it has exceeded my expectations in every way! It's elegance and simplicity astound me. Congratulations on developing such a well-thought out language. Some background: I am working on an adventure game for the LucasArts Entertainment Co., and I want to try replacing our older adventure game scripting language, SCUMM, with Lua.
  6. 6. 6 1
  7. 7. TV Interativa
  8. 8. Simulao
  9. 9. Segurana da Informao
  10. 10. Downloads Downloads no LuaForge, 2007-2009. Fonte: Takhteyev 2009.
  11. 11. Wikipedia
  12. 12. Livros
  13. 13. Internet das Coisas
  14. 14. Aprendizado de Mquina
  15. 15. Web
  16. 16. www.lua.org Obrigado!