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Real life character sheet

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University = RPG

• EC -> XP• Competenties -> skills• Behaviours -> quests• Results -> achievements• Mindset -> attributes• Software -> gear

Attributes

• Creativity+5 product quality

Attributes

• Creativity• Organizing

-20% project duration

Attributes

• Creativity• Organizing• Leadership

+3 productivity to nearbyteam members

Attributes

• Creativity• Organizing• Leadership• Social

+5 group morale

Attributes

• Creativity• Organizing• Leadership• Social• Analysis

+30% product effectiveness

Attributes

• Creativity• Organizing• Leadership• Social• Analysis• Productivity

-50% time spent on youtube-20% project duration

Leveling!

• Gaining levels is:– Awesome– Rewarding– Persistent– Indication of progress

• Skills give attribute bonus• Skills are a clear representation of

competence (proficiency)

Classes

• Programmer• Artist• Project Manager• Etc• Cross-classes?

Quests

• Quests have epic meaning• Quests also have a lot of text

(that no one reads)• Quests have very clear

objectives!

Optional

• Achievements• Feats of Strength• Gear (software) proficiency• Quest levels (basis, gevorderd, expert)• Rewards• Quest groups and raids